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Fus

Fus is a game where you take control of an alien blob which can possess some living and non-living objects. As the player, you are supposed to use your possession ability to solve puzzles and reunite yourself with your missing body pieces. Fus was made with 4 other fellow students under the alias of LFG Studios. Fus was the first 2D Unity project I worked on. It taught me a lot about the fundamentals of the game engine. With it, I also encountered the many obstacles around code management and design patterns. Which was a truly invaluable learning experience. The project taught me to keep my code organized and adhere to the DRY and SOLID principles when developing in Unity. You can find this project here.

Developed using:

C# and the Unity game engine