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Maze Generator

This is a program to generate 'perfect' mazes of various sizes. This isn't a game. It's more of a demonstration on maze generation. This was my first 3D Unity project, however it isn't a playable game. I learned some fundamental of Unity as well as translating real world concepts like a maze board to a data type to work with. The maze generation is done through the use of a recursive backtracker algorithm. This creates a 'perfect' maze.

Developed using:

C# and the Unity game engine