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Porcelain Tales

Porcelain Tales is a 3D Puzzle Platformer game developed in the Unity game engine. In this game you play as a mischievous garden gnome brought to life by a Witch. Your goal is to follow her instructions and gather various items from the hotel that she owns. This game was developed with 16 fellow students under the alias Oohoo Studio. This was my first playable 3D Unity project, which meant getting used to three dimensional vector calculations and collision management. Due to the large scope of this project, I managed to gather a substantial amount of experience and knowledge about various aspects of game development in Unity. Namely in the fields of physics, collision, animation, input, events and code management. Along with this I learned to weigh the pros and cons of the various approaches to the same problem. E.g. different types of movement using physics or not. You can find this project here.

Developed using:

C# and the Unity game engine